The role of mobile cameras increased dramatically over the past few years, leading to more and more research in automatic image quality enhancement and RAW photo processing. In this Mobile AI challenge, the target was to develop an efficient end-to-end AI-based image signal processing (ISP) pipeline replacing the standard mobile ISPs that can run on modern smartphone GPUs using TensorFlow Lite. The participants were provided with a large-scale Fujifilm UltraISP dataset consisting of thousands of paired photos captured with a normal mobile camera sensor and a professional 102MP medium-format FujiFilm GFX100 camera. The runtime of the resulting models was evaluated on the Snapdragon's 8 Gen 1 GPU that provides excellent acceleration results for the majority of common deep learning ops. The proposed solutions are compatible with all recent mobile GPUs, being able to process Full HD photos in less than 20-50 milliseconds while achieving high fidelity results. A detailed description of all models developed in this challenge is provided in this paper.
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压缩在通过限制系统(例如流媒体服务,虚拟现实或视频游戏)等系统的有效传输和存储图像和视频中起着重要作用。但是,不可避免地会导致伪影和原始信息的丢失,这可能会严重降低视觉质量。由于这些原因,压缩图像的质量增强已成为流行的研究主题。尽管大多数最先进的图像恢复方法基于卷积神经网络,但基于Swinir等其他基于变压器的方法在这些任务上表现出令人印象深刻的性能。在本文中,我们探索了新型的Swin Transformer V2,以改善图像超分辨率的Swinir,尤其是压缩输入方案。使用这种方法,我们可以解决训练变压器视觉模型中的主要问题,例如训练不稳定性,预训练和微调之间的分辨率差距以及数据饥饿。我们对三个代表性任务进行实验:JPEG压缩伪像去除,图像超分辨率(经典和轻巧)以及压缩的图像超分辨率。实验结果表明,我们的方法SWIN2SR可以改善SWINIR的训练收敛性和性能,并且是“ AIM 2022挑战压缩图像和视频的超分辨率”的前5个解决方案。
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本文回顾了AIM 2022上压缩图像和视频超级分辨率的挑战。这项挑战包括两条曲目。轨道1的目标是压缩图像的超分辨率,轨迹〜2靶向压缩视频的超分辨率。在轨道1中,我们使用流行的数据集DIV2K作为培训,验证和测试集。在轨道2中,我们提出了LDV 3.0数据集,其中包含365个视频,包括LDV 2.0数据集(335个视频)和30个其他视频。在这一挑战中,有12支球队和2支球队分别提交了赛道1和赛道2的最终结果。所提出的方法和解决方案衡量了压缩图像和视频上超分辨率的最先进。提出的LDV 3.0数据集可在https://github.com/renyang-home/ldv_dataset上找到。此挑战的首页是在https://github.com/renyang-home/aim22_compresssr。
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听到鸟比看到它们要容易得多。但是,它们仍然在自然界中起着至关重要的作用,并且是恶化环境质量和污染的极好指标。机器学习和卷积神经网络的最新进展使我们能够处理连续的音频数据以检测和对鸟类的声音进行分类。该技术可以帮助研究人员监测鸟类种群的状态和趋势和生态系统的生物多样性。我们提出了一个声音检测和分类管道,以分析复杂的音景记录并识别背景中的鸟类。我们的方法从弱标签和很少的数据中学习,声学上可以识别鸟类。我们的解决方案在Kaggle举办的Birdclef 2022挑战赛中获得了807支球队的第18位。
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Many recent works on understanding deep learning try to quantify how much individual data instances influence the optimization and generalization of a model, either by analyzing the behavior of the model during training or by measuring the performance gap of the model when the instance is removed from the dataset. Such approaches reveal characteristics and importance of individual instances, which may provide useful information in diagnosing and improving deep learning. However, most of the existing works on data valuation require actual training of a model, which often demands high-computational cost. In this paper, we provide a training-free data valuation score, called complexity-gap score, which is a data-centric score to quantify the influence of individual instances in generalization of two-layer overparameterized neural networks. The proposed score can quantify irregularity of the instances and measure how much each data instance contributes in the total movement of the network parameters during training. We theoretically analyze and empirically demonstrate the effectiveness of the complexity-gap score in finding 'irregular or mislabeled' data instances, and also provide applications of the score in analyzing datasets and diagnosing training dynamics.
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Data-centric AI has shed light on the significance of data within the machine learning (ML) pipeline. Acknowledging its importance, various research and policies are suggested by academia, industry, and government departments. Although the capability of utilizing existing data is essential, the capability to build a dataset has become more important than ever. In consideration of this trend, we propose a "Data Management Operation and Recipes" that will guide the industry regardless of the task or domain. In other words, this paper presents the concept of DMOps derived from real-world experience. By offering a baseline for building data, we want to help the industry streamline its data operation optimally.
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Generative AI has matured to a point where large-scale models can generate text that seems indistinguishable from human-written text and remarkably photorealistic images. Automatically measuring how close the distribution of generated data is to the target real data distribution is a key step in diagnosing existing models and developing better models. We present MAUVE, a family of comparison measures between pairs of distributions such as those encountered in the generative modeling of text or images. These scores are statistical summaries of divergence frontiers capturing two types of errors in generative modeling. We explore four approaches to statistically estimate these scores: vector quantization, non-parametric estimation, classifier-based estimation, and parametric Gaussian approximations. We provide statistical bounds for the vector quantization approach. Empirically, we find that the proposed scores paired with a range of $f$-divergences and statistical estimation methods can quantify the gaps between the distributions of human-written text and those of modern neural language models by correlating with human judgments and identifying known properties of the generated texts. We conclude the paper by demonstrating its applications to other AI domains and discussing practical recommendations.
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In robotics and computer vision communities, extensive studies have been widely conducted regarding surveillance tasks, including human detection, tracking, and motion recognition with a camera. Additionally, deep learning algorithms are widely utilized in the aforementioned tasks as in other computer vision tasks. Existing public datasets are insufficient to develop learning-based methods that handle various surveillance for outdoor and extreme situations such as harsh weather and low illuminance conditions. Therefore, we introduce a new large-scale outdoor surveillance dataset named eXtremely large-scale Multi-modAl Sensor dataset (X-MAS) containing more than 500,000 image pairs and the first-person view data annotated by well-trained annotators. Moreover, a single pair contains multi-modal data (e.g. an IR image, an RGB image, a thermal image, a depth image, and a LiDAR scan). This is the first large-scale first-person view outdoor multi-modal dataset focusing on surveillance tasks to the best of our knowledge. We present an overview of the proposed dataset with statistics and present methods of exploiting our dataset with deep learning-based algorithms. The latest information on the dataset and our study are available at https://github.com/lge-robot-navi, and the dataset will be available for download through a server.
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Efficient exploration strategy is one of essential issues in cooperative multi-agent reinforcement learning (MARL) algorithms requiring complex coordination. In this study, we introduce a new exploration method with the strangeness that can be easily incorporated into any centralized training and decentralized execution (CTDE)-based MARL algorithms. The strangeness refers to the degree of unfamiliarity of the observations that an agent visits. In order to give the observation strangeness a global perspective, it is also augmented with the the degree of unfamiliarity of the visited entire state. The exploration bonus is obtained from the strangeness and the proposed exploration method is not much affected by stochastic transitions commonly observed in MARL tasks. To prevent a high exploration bonus from making the MARL training insensitive to extrinsic rewards, we also propose a separate action-value function trained by both extrinsic reward and exploration bonus, on which a behavioral policy to generate transitions is designed based. It makes the CTDE-based MARL algorithms more stable when they are used with an exploration method. Through a comparative evaluation in didactic examples and the StarCraft Multi-Agent Challenge, we show that the proposed exploration method achieves significant performance improvement in the CTDE-based MARL algorithms.
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Graph neural networks (GNNs) have received remarkable success in link prediction (GNNLP) tasks. Existing efforts first predefine the subgraph for the whole dataset and then apply GNNs to encode edge representations by leveraging the neighborhood structure induced by the fixed subgraph. The prominence of GNNLP methods significantly relies on the adhoc subgraph. Since node connectivity in real-world graphs is complex, one shared subgraph is limited for all edges. Thus, the choices of subgraphs should be personalized to different edges. However, performing personalized subgraph selection is nontrivial since the potential selection space grows exponentially to the scale of edges. Besides, the inference edges are not available during training in link prediction scenarios, so the selection process needs to be inductive. To bridge the gap, we introduce a Personalized Subgraph Selector (PS2) as a plug-and-play framework to automatically, personally, and inductively identify optimal subgraphs for different edges when performing GNNLP. PS2 is instantiated as a bi-level optimization problem that can be efficiently solved differently. Coupling GNNLP models with PS2, we suggest a brand-new angle towards GNNLP training: by first identifying the optimal subgraphs for edges; and then focusing on training the inference model by using the sampled subgraphs. Comprehensive experiments endorse the effectiveness of our proposed method across various GNNLP backbones (GCN, GraphSage, NGCF, LightGCN, and SEAL) and diverse benchmarks (Planetoid, OGB, and Recommendation datasets). Our code is publicly available at \url{https://github.com/qiaoyu-tan/PS2}
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